


Paper Title : Indoor Navigation System Using Augmented Reality
ISSN : 2394-2231
Year of Publication : 2020



MLA Style: Aaimon Qureshi,Sufyaan Wagle,Dr. Riyazoddin Siddiqui "Indoor Navigation System Using Augmented Reality" Volume 7 - Issue 2 March - April,2020 International Journal of Computer Techniques (IJCT) ,ISSN:2394-2231 , www.ijctjournal.org
APA Style: Aaimon Qureshi,Sufyaan Wagle,Dr. Riyazoddin Siddiqui "Indoor Navigation System Using Augmented Reality" Volume 7 - Issue 2 March - April,2020 International Journal of Computer Techniques (IJCT) ,ISSN:2394-2231 , www.ijctjournal.org
Abstract
Web-Based Indoor Navigation System refers to engaging different types of clients to begin partnership with EZYPATH and enjoy seamless indoor navigation within their organization’s premises. Our web based system aims to encourage the client to build for themselves a place in our android application which will allow visitors of their organization an ease of navigating in their premises by simply providing us with their organization’s map layouts and floor details. The system categorizes the website users as clients and admin. The users that will register themselves and provide us with the organization’s infrastructural detailing are the clients, while the users that are able to access the client’s information and process the map layouts are the admins. The admin of the system can access the details of a client in the system through the software. After the processing is completed and admin approves the output of processing, the admin then updates the database. The database then channels the information of the new client to the android based indoor navigation application system. The system integrates the use of graphs and nodes that will be applied on the map layouts so that the admins can mark the nodes on a 1D graph. The nodes then can be used to find the shortest path between the source and the destination and provide with the shortest path possible for navigation. The system uses A* (aystar) algorithm for finding the shortest path between two consecutives nodes and uses the distance formula for finding the estimated distance between nodes that lie on X & Y plane. The android part of the system works on the established connection between the mobile device and the web server. As the new institutes enroll into our website, the same institutes are reflected in the android application for navigation purpose. The android application is integrated with orientation sensor for guiding the user in a 1D overview of the building. It works on collecting two inputs from the user (source & destination) for presenting the shortest path on the mobile screen. The users of the android app are defined as visitors. Once the android application is updated with the new client’s insttute, any visitors to the client can easily use the EZYPATH Android Application. The visitors can simply input their source and destination location and the server will return a map layout with the path the visitor needs to follow. Along with the map layout, the estimated steps to the destination will also be provided. Once the user reaches the destination he/she will be notified that destination has been reached and the app will take the visitor back to homepage. On the basis of registration and happy clients, this system generates a report weekly and monthly. It also shows the statistics of clients enrolling. This paper is a proposal for introducing augmented reality module in our existing system.
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Keywords
indoor navigation, augmented reality, map layout, source, destination, A*, graph